The introduction of this article will be explained step by step from WEB1.0, WEB2.0, WEB3.0.

Web 1.0 (circa 1989-2005)

” Static web pages that receive information in one direction “

Usage Scenario

  • Using internet in that period is newspaper-like experience, simply viewing text and passively absorbing new information
  • Interactive features are highlights in that period, such as PTT tweets and replies.
  • The Yahoo homepage was the most popular and trending website design pattern at the time
    (A homepage stuffed with information and presented in an informative way)
  • The rise of pure keyword search technology

Technology and Equipment

  • Text-based, low-resolution, low-resolution images make up the content
  • Telephone dial-up network, large and bulky desktop computers dominate
  • First appearance of Flash and Java

Web 2.0 (circa 2002-present)

“Interactive Web Form Generation”

Usage Scenarios

  • The threshold for user-created content is greatly reduced, such as writing comments, blogging, setting up websites, uploading videos, etc.
  • Creators <–>technology mega companies’ platforms <–> audiovisuals, 
  • information flow and money flow are all centered on the technology mega companies’ platforms connecting users on both sides
  • Personalize the needs of users, provide corresponding content through personal preferences, the rise of tracking technologies, such as cookies

Technology and Equipment

  • Effective tagging and machine learning
  • Ad tracking technology, business model refinement
  • Popularity and affordability of internet connected devices

Web 3.0

“User-centered network formation”

Usage Scenarios

  • Decentralized financial applications emerge in all types of protocols
  • user-centric driven
  • Claiming that users can have their own ownership

Technology and Equipment

  • Low cost and widespread availability of networks and internet connected devices
  • The blockchain infrastructures are complete

The most innovative part of Web 3.0

The most innovative part of Web 3.0 so far is the proliferation of user-centric decentralized financial applications. In the past, there was a wall that could not be broken between various payment tools, for example, LinePay could not transfer money directly to JKO pay. And it takes one to two working days to transfer money across countries. And almost only credit cards could be used for cross-country purchases, and high fees could be charged. However, blockchain as the underlying technology makes various financial applications simple and convenient, allowing each project to develop its own financial applications and opening up the financial market, which was previously dominated by mega companies and financial institutions.

Due to the opening of the financial system, more imaginations have arisen. For example, in the past, mega companies charge high fees on creators through the structure( Creators <–>technology mega companies’ platforms <–> audiovisuals)

Through decentralized applications, we can expect decentralized audio-visual platforms and social media in the future, so that creators have the opportunity to meet readers directly without a layer of exploitation.